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能量生成

能量生成 同步更新

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Power Spawn 是一个完美的工具,可以在地图上随机生成点,这些点可以被其他插件使用,或者只是为了重生玩家而没有任何延迟。

配置

设置和选项可以在目录下的文件中进行配置。建议使用编辑器和验证器,以避免格式问题和语法错误。PowerSpawnconfig

默认配置

{
"Profiles": {
"": {
"Minimal Distance To Building": 16,
"Minimal Distance To Collider": 8,
"Raycast Distance Above": 50.0,
"Number Of Attempts To Find A Position Per Frame": 160,
"Number Of Positions Per Frame": 16,
"Number Of Attempts To Find A Pregenerated Position": 400,
"Pregenerated Positions Amount": 4000,
"Pregenerated Amount Check Frequency (Seconds)": 90.0,
"Biomes Minimum Threshold": {},
"Biomes Maximum Threshold": {},
"Biomes Allowed": [],
"Biomes Blocked": [],
"Splat Minimum Threshold": {},
"Splat Maximum Threshold": {},
"Splat Allowed": [],
"Splat Blocked": [],
"Topologies Allowed": [],
"Topologies Blocked": []
},
"No Winter": {
"Minimal Distance To Building": 16,
"Minimal Distance To Collider": 8,
"Raycast Distance Above": 50.0,
"Number Of Attempts To Find A Position Per Frame": 160,
"Number Of Positions Per Frame": 16,
"Number Of Attempts To Find A Pregenerated Position": 400,
"Pregenerated Positions Amount": 4000,
"Pregenerated Amount Check Frequency (Seconds)": 90.0,
"Biomes Minimum Threshold": {},
"Biomes Maximum Threshold": {},
"Biomes Allowed": [],
"Biomes Blocked": [
"Arctic"
],
"Splat Minimum Threshold": {},
"Splat Maximum Threshold": {},
"Splat Allowed": [],
"Splat Blocked": [
"Snow"
],
"Topologies Allowed": [],
"Topologies Blocked": []
},
"Beach Only": {
"Minimal Distance To Building": 16,
"Minimal Distance To Collider": 8,
"Raycast Distance Above": 50.0,
"Number Of Attempts To Find A Position Per Frame": 160,
"Number Of Positions Per Frame": 16,
"Number Of Attempts To Find A Pregenerated Position": 400,
"Pregenerated Positions Amount": 4000,
"Pregenerated Amount Check Frequency (Seconds)": 90.0,
"Biomes Minimum Threshold": {},
"Biomes Maximum Threshold": {},
"Biomes Allowed": [],
"Biomes Blocked": [],
"Splat Minimum Threshold": {},
"Splat Maximum Threshold": {},
"Splat Allowed": [],
"Splat Blocked": [
"Snow"
],
"Topologies Allowed": [
"Beach",
"Beachside"
],
"Topologies Blocked": []
},
"Snowy Forest": {
"Minimal Distance To Building": 16,
"Minimal Distance To Collider": 8,
"Raycast Distance Above": 50.0,
"Number Of Attempts To Find A Position Per Frame": 160,
"Number Of Positions Per Frame": 16,
"Number Of Attempts To Find A Pregenerated Position": 400,
"Pregenerated Positions Amount": 4000,
"Pregenerated Amount Check Frequency (Seconds)": 90.0,
"Biomes Minimum Threshold": {},
"Biomes Maximum Threshold": {},
"Biomes Allowed": [],
"Biomes Blocked": [],
"Splat Minimum Threshold": {
"Snow": 0.8
},
"Splat Maximum Threshold": {},
"Splat Allowed": [],
"Splat Blocked": [],
"Topologies Allowed": [
"Forest",
"Forestside"
],
"Topologies Blocked": []
}
},
"Respawn Configurations": [
{
"Permission": "",
"Profile Name": "",
"Locations Group": null
}
],
"Enable Respawn Management": true,
"Location Management Commands": [
"loc",
"location",
"ps"
]
}
配置文件 - 可以独立配置的命名 respawn 配置文件

到建筑物的最小距离 - 不应有建筑物的半径

Minimal Distance To Collider (到碰撞器的最小距离) - 不应有碰撞器的半径

Raycast Distance Above (上方的光线投射距离) - 生成点上方的光线投射距离,以确保我们不会在岩石等处生成玩家。建议:至少 50

Number Of Attempts To Find A Position Per Frame (每帧查找位置的尝试次数) - 在一帧内查找位置的最大尝试次数

Number Of Positions Per Frame - 每帧要查找的最大位置数

Number Of Attempts To Find A Pregenerated Position - 在需要时(例如,在重生时)查找已生成位置的最大尝试次数

Pregenerated Positions Amount - 要预生成的位置数量。建议:至少预期的玩家数量

Pregenerated Amount Check Frequency (seconds) - 插件在没有足够的位置的情况下应尝试生成更多位置的频率

Biomes and Splat Threshold - 所需的生物群系/splat 及其阈值(最小值/最大值)的列表。可以通过将值设置为{}

允许 biomes and splat - 生物群系/splat 列表,其中一个必须是大多数。可以通过将值设置为[]

生物群系Splat 被阻止 - 不能占大多数的生物群系/splat 列表。可以通过将值设置为[]

Topologies Allowed and Blocked - 所有拓扑都需要存在或不存在的列表。可以通过将值设置为[]

有效值

生物群系:

干旱温带苔原北极

拓扑:

悬崖山顶海滨海滩森林森林, 海洋, 海滨装饰纪念碑路, 路边沼泽河, 河边湖, 湖边近海电力线平原建造, 悬崖边山、杂物AltTier0、Tier1Tier2大陆山顶

泼溅:

泥土沙子岩石森林石头砾石

权限

此插件使用权限系统。要分配权限,请使用 。要删除权限,请使用 。oxide.grant <user or group> <name or steam id> <permission>oxide.revoke <user or group> <name or steam id> <permission>
  • powerspawn.location- 使用插件命令。

地方化

默认消息位于目录下的文件中。要添加对其他语言的支持,请创建一个新的语言文件夹(例如 对于德语),请将默认语言文件复制到新文件夹,然后自定义消息。PowerSpawnlang/ende

英语


Copy
{
"No Permission": "nope",
"Location: Syntax": "Location Syntax:\nnew (Name) - Create a new location with a specified name\ndelete (ID) - Delete a location with the specified ID\nedit (ID) <Parameter 1> <Value> <...> - Edit a location with the specified ID\nupdate - Apply datafile changes\nlist - Get a list of locations\nvalidate location (Profile Name) (ID) - Validate preconfigured location\nvalidate generated (Profile Name) (ID) - Validate generated position (from draw)\nvalidate position (Profile Name) - Validate your current position\ndebug <Profile Name> - Print minor debug information\nshow <Profile Name> <Radius> - Show all positions",
"Location: Edit Syntax": "Location Edit Parameters:\nmove (x;y;z / here) - Move a location to the specified position\ngroup (ID / reset) - Set group of a location or reset the group",
"Location: Debug": "Currently available pre-generated positions: {amount}",
"Location: Shown": "Showing generated positions on screen..",
"Location: Unable To Parse Position": "Unable to parse the position",
"Location: Unable To Parse Group": "Unable to parse the entered group",
"Location: Format": "Location ID: {id}; Group: {group}; Position: {position}; Name: {name}",
"Location: Not Found": "Location was not found.",
"Location: Generated Not Found": "Generated position was not found.",
"Location: Profile Not Found": "Profile was not found.",
"Location: Edit Finished": "Edit was finished.",
"Location: Removed": "Location was removed from our database.",
"Location: Updated": "Datafile changes were applied.",
"Location: Validation Format": "Validation results:\nBuildings: {buildings}\nColliders: {colliders}\nRaycast above: {raycast}\nBiomes: {biome}\nSplat: {splat}\nTopologies: {topology}",
"Location: Player Only": "This is available only to in-game players."
}
作者
xiaoguan
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